export const details = [{
  title: '普攻伤害',
  dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
}, {
  params: { kan: true },
  title: '战技伤害 hp＞50%',
  dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}, {
  title: '战技伤害 hp＜50%',
  dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}, {
  title: '终结技伤害',
  dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
}, {
  title: '天赋追加伤害',
  dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'], 't')
}]

export const mainAttr = 'atk,cpct,cdmg'

export const buffs = [
{
  title: '黑塔天赋：战技对生命值大于50%的敌人造成的伤害提高50%',
  data: {
    eDmg: ({ params }) => params.kan ? 50 : 0 ,
  }
},{
  title: '行迹-效率：战技造成的伤害再提高25%',
  tree: 1,
  data: {
    eDmg: ({ params }) => params.kan ? 25 : 0 ,
  }
},{
  title: '黑塔2命：暴击率提升[cpct]%',
  cons: 2,
  data: {
    cpct: 15
  }
}, {
  title: '黑塔4命：天赋伤害提升[tDmg]%',
  cons: 4,
  data: {
    tDmg: 10
  }
}, {
  title: '黑塔6命：释放终结技后攻击力提升[atk]%',
  cons: 6,
  data: {
    atk: 25
  }
},{title: '6.16最后修改：如有问题可联系1142607614反馈'}]